I help senior gamedev professionals get into conversations for roles they actually want in 60 days or less.
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Hey Little Pineapple This week we'll talk about what’s left of you after the call ends. Spoiler: not a lot hehe. They don’t remember the interview evenly. Below you'll find out why and how to use this to your advantage. The setupYou finish a 45-minute call. Except: somewhere in the middle, one question caught you off guard. Kinda like you opened your mouth when Tony didn't asked you to. He felt the disrespect. And the ending just… dissolved. Equivalent of you saying "Yes mr. Tony" and gazing at the floor while speaking. Two weeks later, the hiring manager is trying to remember you. Tony just says, "Hey, was this the kid interrupting me and staring at the floor and mumbling?" That’s what’s left of your interview. Not the 40 good minutes. Those two moments. What’s happeningThe peak-end rule: people don’t remember an experience as an even average of all of it. In fact, it usually can be boiled down to two moments: Those weight more than the rest, and the length is not really that important. The hard proof comes from... pain (bear with me here please). Kahneman studied patients through colonoscopies that ran anywhere from 4 to 69 minutes - and how long it lasted had almost no influence on how bad they said it was. What predicted their impression was the worst moment and the last one. Add a gentler minute onto the end and they remembered the whole thing as less bad. Even though it hurt more in total! Also to be clear: recruitment didn't get as much attention as colonoscopy in this matter and this rule shows up less reliably for stuff other than painful. But! It is still something worth thinking about because of yours (and mine) brains. Why your brain does itYou’ve got two selves, and they don’t talk to each other. One self lives the interview minute by minute. It keeps two snapshots: the loudest moment and the last one. So the person deciding your fate two weeks later isn't replaying the interview. You can't stop that. But you can pick which two frames it keeps. The tellsYou can’t see their memory forming. But you can hear the two moments that are about to matter, in real time.
The playTwo moments are going to carry most of the weight. Make a peak. Somewhere in the call, have one story built to be the high point - the one where you’re most specific, most alive, most yourself. Don’t spread your energy in a flat even layer across the hour. Spike it. A deliberate high beats a smooth, competent, utterly forgettable 45 minutes, because the smooth version leaves them nothing to remember. Own the ending - this is the one you actually control. They hand you the last few minutes (“any questions?”). Don’t spend them on logistics or a limp “nope, all good.” Land a real final beat: one sharp question that shows you understand the business, or a short, genuine “here’s exactly why I want this one.” The last thing you say is one of the two things they’re most likely to keep. Treat it that way. And a bonus, straight from the research: don’t pad. Length matters less than you’d think - it’s the peak and the end that stick. A tight call with one clear high and a strong close beats a long rambling one. One more reason to shut the hell up once you’ve landed the point. And the best part is - it can only help you: The counter-playThe dangerous flip: your worst moment becomes the peak. You blank, you freeze, the screen dies at the worst second - and if that’s the most intense thing that happens and nothing stronger comes after, that’s the frame that sticks. So two defences. Recover, move on quickly and then build a genuine high point after it, so the bad moment isn’t the peak and isn’t the end. Two: always control the close. Even if the middle went sideways, a strong honest ending hands them one good moment to hold onto - and the ending is the one they’re most likely to hold onto. It won’t wipe out a bad middle, but it’s your best shot at not being remembered by it. The lineEngineering your ending and peak it's not cheating or performing. You’re not changing what happened - you’re making sure your actual best is what gets remembered, instead of a random flat moment or a Zoom glitch. That’s just presentation of real substance. One rep this weekPrep your peak. Pick the one story that shows you at your best - the moment you’re proudest of, the problem only you could’ve solved - and actually build it into a story. Not a bullet point. A beginning, a stakes bit, and a clean ending. That’s the one moment you can fully load before the call. Next issue: the small yes you give in week one is the reason you can’t say no in week four. Your biggest fan, Season 1, Issue #4 · Hit reply - which of these have you caught this week? The research, if you want to go deeper: The peak–end rule and the colonoscopy studies - plain-English overview: https://en.wikipedia.org/wiki/Peak%E2%80%93end_rule The big one - 174 studies pooled, the pattern holds (meta-analysis): https://www.researchgate.net/publication/360024293_All’s_well_that_ends_and_peaks_well_A_meta-analysis_of_the_peak-end_rule_and_duration_neglect The honest limit - where it didn’t show up (simple positive experiences): https://www.sciencedirect.com/science/article/abs/pii/S2211368118302729 |
I help senior gamedev professionals get into conversations for roles they actually want in 60 days or less.